The last row is solved separately, depending on its active lights. The same method is then used on the consecutive rows up to the last one. All the lights are disabled in the row by toggling the adjacent lights in the row directly below. In this approach, rows are manipulated one at a time starting with the top row. "Light chasing" is a method similar to Gaussian elimination which always solves the puzzle (if a solution exists), although with the possibility of many redundant steps. Based on Tigers hit electronic toy, Lights Out is an expanded edition of the original brain-teaser. Secondly, in a minimal solution, each light needs to be pressed no more than once, because pressing a light twice is equivalent to not pressing it at all. Firstly, the order in which the lights are pressed does not matter, as the result will be the same. ![]() Several conclusions are used for the game's strategy. If a light is off, it must be toggled an even number of times (including none at all) for it to remain off. If a light is on, it must be toggled an odd number of times to be turned off. Actually, a tile lights up only when it in its correct position, so it is not very difficult. The nine puzzle types are: Classic which is. Its possible to play with pre-programmed puzzles or randomized ones. ![]() According to the box cover the game consists of over 24 billion puzzles and these are divided into nine different puzzle. The goal of the puzzle is to switch all the lights off, preferably in as few button presses as possible. The aim is to slide the tiles to make all their LEDs light up. Lights Out 3D is a computer adaptation of Tiger Electronics. Pressing any of the lights will toggle it and the four adjacent lights. When the game starts, a random number or a stored pattern of these lights is switched on. The game consists of a 5 by 5 grid of lights.
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